Dev Log 2 - Aqeel
Hello everyone! Continuing on from last week, I decided to work some more on the menus. I added functionality to the main menu as well as adding a settings menu. Right now they look... alright. They will both definitely have to be improved in the future but for now they work. When we start to add sound to our game I will add some sound sliders to the settings menu.

The logic for the buttons is very simple. All you have to do is add your scenes in Unity's build settings. Once you have done this you can reference your scenes in your script by importing SceneManagement and calling the scene name.

After doing some work on menus I tried to fix the camera. There was nothing wrong in code aside from the previously mentioned bug, it was just how the camera was oriented on the player and how the player was oriented in the scene. This is when I realized that the level was a lot bigger than I originally thought. I scaled up the player and reoriented the camera.
One issue that arose from the scale of the level is the player movement calculation. At first I thought I would have to completely change it which would've been a bruh moment. But it turns out if I just crank one of the variables from 3 to 500 everything works out fine. For now this work but we might have to lower the scale going forward.
In terms of next steps, I want to finish up the interactions script and then put it on some objects. I also want to add the hauntings bar with functionality. And hopefully, at last, fix the camera bugs.
Get Boom! Haunted
Boom! Haunted
Chaos, Comedy, and one pissed-off poltergeist:)
| Status | Released |
| Authors | GrimmBlight, afreensana, LavanyaChetal |
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