Dev log 2 - Sana
Hello! In our previous devlog, you saw the beginning of my level, built from our LEGO model in class. But the walls weren’t snapped to the floor. So last week, I rebuilt the whole thing from scratch making sure it all snapped this time.

You might think, that was a win. And it was!
But… I scaled everything up.
(You don’t understand, I had so much free real estate I went crazy with the size.)
Only for Aqeel to kindly point out I wasn’t supposed to create a level that big.
yeah.
Then I tried to position the camera and... let's just say it turned into an existential crisis.

So I handed it over to Aqeel and moved on to sketching the NPCs.
This was my first time attempting figure drawing, and chibis were no exception. I used references to understand their proportions and quickly sketched a character base with different expressions.


Timmy's not perfect...but he functions.
Next step: 3D modeling Timmy (and his family)
I’ll also be working on dialogue, sounds, and music.
Get Boom! Haunted
Boom! Haunted
Chaos, Comedy, and one pissed-off poltergeist:)
| Status | Released |
| Authors | GrimmBlight, afreensana, LavanyaChetal |
More posts
- we have a game!34 days ago
- (S)pain - Aqeel's final moments/devlog34 days ago
- Week 10 Devlog - Sana34 days ago
- I am so close to crashing out41 days ago
- I have hope41 days ago
- Sounds in the final stretch - Aqeel's devlog42 days ago
- The tale of how Blender nearly took me out48 days ago
- The jiggle is driving me insane!!48 days ago
- At last, comedy - Aqeel's Dev log48 days ago

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